June Devlog


Summer break has started and I'm tackling late/endgame content. My goal is to do more frequent (every other week?) devlogs leading up to release.

Updates

  • I've begun integrating controller support. Because R-Naught is like 90% buttons and menus (and Unity's automatic controller navigation isn't great), it's going to take a minute. I'd say I'm about halfway there.
  • Life / mana bars have been attached to character stats in battle. Assists with readability. 
  • New item to allow you to 'teach' characters certain spells.
  • Options menu created. Allows control over music/sfx volume, and toggling gamepad support.
  • Nine scenes in the final area have been created and linked together (they're traversable). 
  • Second to last boss is finished. All general enemies, scene assets, and items for the final area are finished.
  • General cleanup and minor bug fixes. 
  • Two new tracks added (cave background music + another battle track)


Upcoming

  • Assembling the final area. I'm going ham on the finale - this requires a lot of adjustments to normal mechanics.
  • Creating final cutscenes, end sequence, and credits.
  • Fast travel system.
  • More consideration for character customization. If time allows, I'd like to switch level-up percs into items so the player can build out characters as they wish. 
  • Balancing. Always balancing...
  • New demo will be pushed out when controller support is finalized!

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