June Devlog
R-Naught » Devlog
Summer break has started and I'm tackling late/endgame content. My goal is to do more frequent (every other week?) devlogs leading up to release.
Updates
- I've begun integrating controller support. Because R-Naught is like 90% buttons and menus (and Unity's automatic controller navigation isn't great), it's going to take a minute. I'd say I'm about halfway there.
- Life / mana bars have been attached to character stats in battle. Assists with readability.
- New item to allow you to 'teach' characters certain spells.
- Options menu created. Allows control over music/sfx volume, and toggling gamepad support.
- Nine scenes in the final area have been created and linked together (they're traversable).
- Second to last boss is finished. All general enemies, scene assets, and items for the final area are finished.
- General cleanup and minor bug fixes.
- Two new tracks added (cave background music + another battle track)
Upcoming
- Assembling the final area. I'm going ham on the finale - this requires a lot of adjustments to normal mechanics.
- Creating final cutscenes, end sequence, and credits.
- Fast travel system.
- More consideration for character customization. If time allows, I'd like to switch level-up percs into items so the player can build out characters as they wish.
- Balancing. Always balancing...
- New demo will be pushed out when controller support is finalized!
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R-Naught
A JRPG-inspired game with turn-based battles and mechanics that should feel familiar.
Status | Released |
Author | jirapher |
Genre | Role Playing, Puzzle |
Tags | 2D, Dystopian, JRPG, minigames, Pixel Art, Singleplayer, Turn-Based Combat, Unity |
Languages | English |
More posts
- v1.9 UpdateDec 20, 2021
- Notes on Beta Test (testing ended / builds removed)Oct 24, 2021
- Release UpdateOct 09, 2021
- Aug - Sep UpdatesSep 13, 2021
- July Update #1Jul 06, 2021
- Feedback Fixes!May 28, 2021
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