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Devlog
v1.9 Update
December 20, 2021
by
jirapher
Version 1.9 will hopefully be the final version of R-Naught. A sale is planned on the 23rd through the new year. I would be more flexible with sales / price drops but I have to keep itch consistent wi...
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Notes on Beta Test (testing ended / builds removed)
October 24, 2021
by
jirapher
**Thanks to all who tried out the beta! I've removed the builds to prep for launch but please message me if you're still testing and need anything. Not sure if there's a point to saving this post but...
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Release Update
October 09, 2021
by
jirapher
With a few weeks until launch I'm realizing things aren't ready. You've heard the song and dance of, "I want to give you the best product, we need more time!" yadda, yadda. I'll spare you that (though...
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Aug - Sep Updates
September 13, 2021
by
jirapher
Overview: All the pieces are there for the ending, things just need to be plugged in and tightened up! Due to an unexpectedly overwhelming game jam recently, progress was stalled for a bit in August a...
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July Update #1
July 06, 2021
by
jirapher
Holy donkey spunk! Things are coming along and the end of R-Naught is in sight. Updates: Controller Support Update : I'd say 95% of the current game can be played on a gamepad. There are some weirdly-...
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June Devlog
June 20, 2021
by
jirapher
Summer break has started and I'm tackling late/endgame content. My goal is to do more frequent (every other week?) devlogs leading up to release. Updates I've begun integrating controller support. Bec...
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Feedback Fixes!
May 28, 2021
by
jirapher
R-Naught was recently entered into a feedback showcase hosted by the Portland Indie Game Squad. Based on the feedback received, a slew of minor changes were made (though most affect the entire game)...
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